本文章中文版:世紀帝國2-征服者入侵-各種族資料
Artikel in Deutsch:Age of Empires II: The Conquerors-Daten auf Völker
Civilization
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Description
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Britons
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Foot archer civilization.
Town Centers cost -50% wood in Castle Age.Foot archers (except skirmishers) have +1 range Castle Age, +1 range Imperial Age (for +2 total). Shepherds work 25% faster. Unique Unit: Longbowman (archer). Unique Technology: Yeomen (+1 foot archer range; +2 tower attack). Team Bonus: Archery Ranges work 20% faster |
Franks
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Cavalry civilization.
Castles cost -25%.Knights +20% hit points.Farm upgrades free (require Mill). Unique Unit: Throwing Axeman (infantry). Unique Technology: Bearded Axe (+1 Throwing Axemen range). Team Bonus: Knights +2 line of sight |
Goths
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Infantry civilization.
Infantry cost -10% Feudal, -15% Castle, -25% Imperial Age.Infantry +1 attack vs. buildings.Villagers +5 attack vs. wild boar; hunters carry +15 meat.+10 population in Imperial Age. Unique Unit: Huskarl (infantry). Unique Techs: Anarchy (create Huskarls at Barracks); Perfusion (Barracks work 50% faster). Team Bonus: Barracks work 20% faster |
Teutons
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Infantry civilization.Monks healing
range 2X.Towers garrison 2X units.Murder Holes free.Farms cost -33%.Town
Center +2 attack, +5 line of sightUnique Unit: Teutonic Knight
(infantry)Unique Tech: Crenellations (+3 range Castles; garrisoned infantry
fire arrows)Team Bonus: units resist conversion
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Japanese
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Infantry civilization.
Fishing Ships 2X hit points; +2P armor; work rate +5% Dark, +10% Feudal, +15% Castle, +20% Imperial Age.Mill, Lumber/Mining Camps cost -50%.Infantry attack +10% faster Feudal, +15% Castle, +25% Imperial Age. Unique Unit: Samurai (infantry). Unique Technology: Kataparuto (Trebuchets fire, pack faster). Team Bonus: galleys +50% line of sight |
Chinese
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Archer civilization.Start with +3
villagers but -50 wood, -150 food.Technologies cost -10% Feudal, -15% Castle,
-20% Imperial Age.Town Centers support 10 population.Demolition ships +50%
hit pointsUnique Unit: Chu Ko Nu (archer)Unique Technology: Rocketry (+2P Chu
Ko Nu attack, +4P scorpions)Team Bonus: Farms +45 food
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Byzantines
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Defensive civilization.
Buildings +10% HPs Dark, +20% Feudal, +30% Castle, +40% Imperial Age.Camels, skirmishers, Pikemen, Halberdiers cost -25%.Fire ships +20% attack.Advance to Imperial Age costs -33%. Unique Unit: Cataphract (cavalry). Unique Tech: Logistica (Cataphracts cause trample damage). Team Bonus: Monks +50% heal speed |
Persians
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Cavalry civilization.
Start with +50 wood, food.Town Center, Dock 2X hit points; work rate +10% Feudal, +15% Castle, +20% Imperial Age. Unique Unit: War Elephant (cavalry). Unique Technology: Mahouts (War Elephants 30% faster). Team Bonus: knights +2 attack vs. archers |
Saracens
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Camel and naval civilization.Market
trade cost only 5%.Transport Ships 2X hit points, 2X carry capacity.Galleys
attack 20% faster.Cavalry archers +3 attack vs. buildingsUnique Unit:
Mameluke (camel)Unique Technology: Zealotry (Camels, Mamelukes +30 hit
points)Team Bonus: foot archers +1 attack vs.buildings
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Turks
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Gunpowder civilization.Gunpowder units
+25% hit points; researching gunpowder technologies costs -50%; Chemistry
free.Gold miners work 15% faster.Light Cavalry and Hussar upgrades freeUnique
Unit: Janissary (hand cannoneer)Unique Technology: Artillery (+2 range
Bombard Towers, Bombard Cannons, Cannon Galleons)Team Bonus: gunpowder units
created20% faster
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Vikings
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Infantry and naval
civilization.Warships cost -20%.Infantry +10% hit points Feudal, +15% Castle,
+20% Imperial Age (not cumulative).Wheelbarrow, Hand Cart freeUnique Units:
Berserk (infantry),Longboat (warship)Unique Technology: Berserkergang
(Berserks regenerate faster)Team Bonus: Docks cost -25%
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Mongols
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Cavalry Archer civilization.
Cavalry archers fire 20% faster.Light Cavalry, Hussar +30% hit points.Hunters work 50% faster Unique Unit: Mangudai (cavalry archer) Unique Technology: Drill (Siege Workshop units move 50% faster) Team Bonus: Scout Cavalry, Light Cavalry, Hussar +2 line of sight |
Celts
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Infantry civilization.
Infantry move 15% faster.Lumberjacks work 15% faster.Siege weapons fire 20% faster.Sheep not converted if in 1 Celt unit's line of sight Unique Unit: Woad Raider (infantry) Unique Technology: Furor Celtica (Siege Workshop units have +50% hit points) Team Bonus: Siege Workshops work 20% faster |
Spanish
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Gunpowder and Monk civilization.
Builders work 30% faster.Blacksmith upgrades don't cost gold.Cannon Galleons benefit from Ballistics (fire faster, more accurately) Unique Units: Conquistador (mounted hand cannoneer), Missionary (mounted Monk) Unique Tech: Supremacy (villagers better in combat) Team Bonus: Trade units generate +33% gold |
Aztecs
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Infantry and Monk civilization.
Villagers carry +5.Military units created 15% faster.+5 Monk hit points for each Monastery technology Unique Unit: Jaguar Warrior (infantry) Unique Technology: Garland Wars (+4 infantry attack) Team Bonus: Relics generate +33% gold |
Mayans
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Archer civilization.
Start with +1 villager, but -50 food.Resources last 20% longer.Archers cost -10% Feudal, -20% Castle, -30% Imperial Age Unique Unit: Plumed Archer (archer) Unique Technology: El Dorado (Eagle Warriors have +40 hit points) Team Bonus: Walls cost -50% |
Huns
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Cavalry civilization.
Do not need houses, but startwith -100 wood.Cavalry Archers cost -25% Castle, -30% Imperial Age.Trebuchets +30% accuracy Unique Unit: Tarkan (cavalry) Unique Technology: Atheism (+100 years Relic, Wonder victories; Spies/Treason costs -50%) Team Bonus: Stables work 20% faster |
Koreans
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Tower and naval civilization.
Villagers +2 line of sight.Stone miners work 20% faster.Tower upgrades free (Bombard Tower requires Chemistry). Tower range +1 Castle, +2 Imperial Age Unique Units: War Wagon (cavalry archer), Turtle Ship (war ship) Unique Technology: Shinkichon(+2 range Mangonels, Onagers) Team Bonus: Mangonels, Onagers +1 range |
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